[220+ Pages Latest Report] According to a market research study published by Custom Market Insights, the demand analysis of Global Motion Graphics Market size & share revenue was valued at approximately USD 85.5 Billion in 2024 and is expected to reach USD 98.3 Billion in 2025 and is expected to reach around USD 280 Billion by 2034, at a CAGR of 12.2% between 2025 and 2034. The key market players listed in the report with their sales, revenues and strategies are Adobe Inc., Autodesk Inc., Maxon Computer GmbH, The Foundry Visionmongers Ltd., Blackmagic Design Pty Ltd., Boris FX LLC, Apple ., Corel Corporation, HitFilm (FXhome), Red Giant and others.
Austin, TX, USA, Aug. 27, 2025 (GLOBE NEWSWIRE) -- Custom Market Insights has published a new research report titled “Motion Graphics Market Size, Trends and Insights By Application (Advertising & Marketing, Entertainment & Media, Education & E-learning, Healthcare & Medical, Corporate & Training), By Technology (2D Animation, 3D Animation, Motion Capture, Real-time Rendering), By Deployment (Cloud-based, On-premise), By End User (Advertising Agencies, Media & Entertainment Companies, Educational Institutions, Healthcare Providers, Corporates), and By Region - Global Industry Overview, Statistical Data, Competitive Analysis, Share, Outlook, and Forecast 2025 – 2034” in its research database.
“According to the latest research study, the demand of global Motion Graphics Market size & share was valued at approximately USD 85.5 Billion in 2024 and is expected to reach USD 98.3 Billion in 2025 and is expected to reach a value of around USD 280 Billion by 2034, at a compound annual growth rate (CAGR) of about 12.2% during the forecast period 2025 to 2034.”
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Overview
As per industry experts at CMI, the market of motion graphics is on the rise since the immersive visuals continue to be integrated more in advertising, entertainment, learning, and corporate communication. North America has demand due to the presence of sophisticated creative studios, large spending in the media, and massive adoption of the streaming and video game formats.
The European firms are also using motion graphics in achieving sustainability and in the localization of digital content. In Asia-Pacific, uptake is gathering pace as a result of rapid digitalization, booming e-commerce, and surging social media use, with China, India, and Japan leading adoption rates. AI is used to assist in animations and 3D rendering, and the integration of AR/VR is increasing creativity that helps deliver more personalized, effective, and interactive content to a wider audience across the world, with an increased level of impact.
Key Trends & Drivers
Increase in demand of digital content: The heightening consumption of online videos in social media platforms, advertising, and e-learning systems has increased hugely the demand of motion graphics. Animated visuals are used by businesses to get the attention of the audience, enhance storytelling, and effectively conveycomplex ideas. This popularity in various channels on the internet contributes to the constant growth of the motion graphics market globally.
Technological developments: The technological advances such as AI-powered designation tools, cloud computing, and automation software have transformed the production of motion graphics. The tools facilitate speedier rendering, cost effectiveness and better quality images. Consequently, innovative teams can deploy more demanding animations using a reduced number of hands, which means that small businesses can also afford to use superior motion graphics solutions, in addition to expanding the number of adopting enterprises.
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Increasing usage in various industries: Motion graphics are not used only in the field of entertainment; more industries are gradually implementing them to achieve effective communication in marketing, corporate training, education, and healthcare institutions. Their capacity to explain complicated concepts and make them more interactive to the user makes them popular in digital marketing campaigns, e-learning modules, and product demonstrations, creating rampant demand in many commercial and institutional segments.
Report Scope
| Feature of the Report | Details |
| Market Size in 2025 | USD 98.3 Billion |
| Projected Market Size in 2034 | USD 280 Billion |
| Market Size in 2024 | USD 85.5 Billion |
| CAGR Growth Rate | 12.2% CAGR |
| Base Year | 2024 |
| Forecast Period | 2025-2034 |
| Key Segment | By Application, Technology, Deployment, End User and Region |
| Report Coverage | Revenue Estimation and Forecast, Company Profile, Competitive Landscape, Growth Factors and Recent Trends |
| Regional Scope | North America, Europe, Asia Pacific, Middle East & Africa, and South & Central America |
| Buying Options | Request tailored purchasing options to fulfil your requirements for research. |
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Regional Perspective
The motion graphics market can be divided across different regions such as North America, Europe, Asia-Pacific, and LAMEA. This is a cursory overview of each region:
North America: North America: The North America motion graphics market booms due to high levels of digital infrastructure, creative industries, and demand due to the advertising, entertainment, and learning industries. Consumers are demanding new, energy-conserving, and AI-based designing tools that will increase production and sustainability. The rise of remote work and online teamwork tools is driving the need for cloud-based, real-time rendering services, while local production is governed by data and intellectual property laws.
Europe: The motion graphics industry in Europe is characterised by strong creative practices, green initiatives, and regulation schemes that promote the use of green technology. High end 2D/3D animation and real-time rendering tools are required in the entertainment as well as advertising and education industries. There is cultural respect for art and narration that can be used to invest in creative and affordable designs that suit the linguistic and regional markets.
In the Asia-Pacific region, a sense of urgency and rapid digital transformation, combined with increasing media consumption and thriving entertainment complexes, are driving the growth of the motion graphics market. Countries in the region invest heavily in cloud infrastructure, AI research, and animation. The surge in mobile video, gaming, and e-learning is associated with the increase in disposable income, thus leading to a higher demand for affordable, easy to scale and cost-effective motion graphics tools that can be used in many market segments.
In the LAMEA region, the market is expanding as the number of motion graphics continues to rise due to increased media usage, higher advertising spending, and government support for creative industries. The digital content in education, entertainment, and marketing is in growing demand in the urban centers. Infrastructural gaps form a challenge, but emerging trends on health and wellness avenues open up opportunities for immersive content and interactive media.
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List of the prominent players in the Motion Graphics Market:
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The Motion Graphics Market is segmented as follows:
By Application
By Technology
By Deployment
By End User
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Regional Coverage:
North America
Europe
Asia Pacific
The Middle East & Africa
Latin America
This Motion Graphics Market Research/Analysis Report Contains Answers to the following Questions.
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